//---------------------------------------------------------------------------// // Neon v2.5 // Copyright (C) 2006,2008 Jordi Ros // www.neonv2.com / www.xplsv.com // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program called license.txt // If not, see // //---------------------------------------------------------------------------// #ifndef FXESCENA3D_H #define FXESCENA3D_H #include "Effect.h" class CDisplayDevice; class CEscena3D; class CFXEscena3D : public CEffect { public: virtual ~CFXEscena3D () { End(); } virtual bool Init (const string &sFile); virtual void End (); virtual void SetTime (float fTime); virtual void Draw (CDisplayDevice *pDD, int iTextureTgt); virtual void GetVarScopes (vector &Scopes) const; virtual void GetVarObjects (vector &Objects, int iScope) const; virtual TCtrlVar *GetVarCtrls (int iScope); virtual void SetVar (int iScope, int iObj, int iVar, void *pData); virtual void *GetVar (int iScope, int iObj, int iVar); protected: CEscena3D *m_pEscena3D; int m_TexturaBlur; float m_fAlphaBackground; float m_fR; float m_fG; float m_fB; }; #endif