//---------------------------------------------------------------------------// // File: EnumFilters.h // //---------------------------------------------------------------------------// #ifndef ITEM #include "FilterBlur.h" #include "FilterGlow.h" #include "FilterDist.h" #include "FilterShader.h" #include "FilterSpriter.h" #include "FilterDLL.h" #else ITEM("Blur", CFilterBlur) ITEM("Glow", CFilterGlow) ITEM("Dist", CFilterDist) ITEM("Shader", CFilterShader) ITEM("Spriter", CFilterSpriter) ITEM("DLL", CFilterDll) #endif /* #include "FilterShader.h" #include "FilterGlow.h" #include "FilterBlur.h" #include "FilterPixelate.h" #include "FilterScanner.h" #include "FilterRGB.h" #include "FilterDist.h" #include "FilterHeat.h" #include "FilterSpriter.h" //#include "FilterFreeframe.h" #include "FilterDll.h" #else ITEM("FilterBasic", CFilter) ITEM("FilterShader", CFilterShader) ITEM("FilterGlow", CFilterGlow) ITEM("FilterBlur", CFilterBlur) ITEM("FilterPixelate", CFilterPixelate) ITEM("FilterScanner", CFilterScanner) ITEM("FilterRGB", CFilterRGB) ITEM("FilterDist", CFilterDist) ITEM("FilterHeat", CFilterHeat) ITEM("FilterSpriter", CFilterSpriter) //ITEM("FilterFreeframe",CFilterFreeframe) ITEM("FilterDll", CFilterDll) #endif */