//---------------------------------------------------------------------------// // File: FXColor.cpp // //---------------------------------------------------------------------------// #include "DemoSystemPch.h" #include "FXColor.h" static TCtrlVar s_Vars[] = { {TCtrlVar::SLIDER, 0, "Red", false, 0, {NULL}}, {TCtrlVar::SLIDER, 1, "Green", false, 0, {NULL}}, {TCtrlVar::SLIDER, 2, "Blue", false, 0, {NULL}}, {TCtrlVar::INVALID}, }; //---------------------------------------------------------------------------// // GetVarCtrls // //---------------------------------------------------------------------------// TCtrlVar *CFXColor::GetVarCtrls(int iScope) { return s_Vars; } //---------------------------------------------------------------------------// // SetVar // //---------------------------------------------------------------------------// void CFXColor::SetVar(int iScope, int iObj, int iVar, void *pData) { switch (iVar) { case 0: m_fRed = *(float *)pData; break; case 1: m_fGreen = *(float *)pData; break; case 2: m_fBlue = *(float *)pData; break; } } //---------------------------------------------------------------------------// // GetVar // //---------------------------------------------------------------------------// void *CFXColor::GetVar(int iScope, int iObj, int iVar) { switch (iVar) { case 0: return (&m_fRed); case 1: return (&m_fGreen); case 2: return (&m_fBlue); } return NULL; } //---------------------------------------------------------------------------// // Init // //---------------------------------------------------------------------------// bool CFXColor::Init(const string &sFile) { m_bOk = true; m_fRed = 1.f; m_fGreen = 1.f; m_fBlue = 1.f; return (IsOk()); } //---------------------------------------------------------------------------// // End // //---------------------------------------------------------------------------// void CFXColor::End() { } //---------------------------------------------------------------------------// // Draw // //---------------------------------------------------------------------------// void CFXColor::Draw(CDisplayDevice *pDD) { unsigned uColor = HARD_COLOR_ARGB(255,int(m_fRed * 255.f),int(m_fGreen * 255.f),int(m_fBlue * 255.f)); pDD->SetRenderTarget(m_RenderTarget.iTexture); pDD->Clear(true, false, uColor, 0.f); }