//---------------------------------------------------------------------------// // File: FXImagen.h // //---------------------------------------------------------------------------// #ifndef FXIMAGEN_H #define FXIMAGEN_H #include "Effect.h" class CDisplayDevice; struct TImage { int iIDTex; int iStretchMode; bool bWaveXform; TVector2 vPosIni; TVector2 vPos; TVector2 vSpeed; TVector2 vXform; }; class CFXImagen : public CEffect { public: virtual ~CFXImagen () { End(); } virtual bool Init (const string &sFile); virtual void End (); virtual void Attach (); virtual void SetTime (float fTime); virtual void Draw (CDisplayDevice *pDD); virtual void GetVarScopes (vector &Scopes) const; virtual void GetVarObjects (vector &Objects, int iScope) const; virtual TCtrlVar *GetVarCtrls (int iScope); virtual void SetVar (int iScope, int iObj, int iVar, void *pData); virtual void *GetVar (int iScope, int iObj, int iVar); protected: int m_iNumImagenes; int m_iImagen; TImage *m_pImagenes; vector m_NombreImagenes; bool m_bUpdate; }; #endif