//---------------------------------------------------------------------------// // Neon v2.5 // Copyright (C) 2006,2008 Jordi Ros // www.neonv2.com / www.xplsv.com // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program called license.txt // If not, see // //---------------------------------------------------------------------------// #ifndef GESCENELOADER_H #define GESCENELOADER_H class CEscena3D; class CChunker; template inline void swap(_Ty& _X, _Ty& _Y) { _Ty _Tmp = _X; _X = _Y; _Y = _Tmp; } class CSceneLoader { public: static bool Load (CEscena3D *pEscena3D, const char *pData, unsigned uDataSize); private: // N3D Loader static bool LoadN3Dv1 (CEscena3D *pEscena3D, const char *pData, unsigned uDataSize); static bool LoadN3Dv2 (CEscena3D *pEscena3D, const char *pData, unsigned uDataSize); // 3DS Loader static bool Load3DS (CEscena3D *pEscena3D, const char *pData, unsigned uDataSize); static void Load3DSObjects (CEscena3D *pEscena3D, CChunker *pChunker); static void Load3DSKeys (CEscena3D *pEscena3D, CChunker *pChunker); }; #endif