//---------------------------------------------------------------------------// // File: Sound.h // //---------------------------------------------------------------------------// #ifndef SOUND_H #define SOUND_H #include "bass.h" class CSound { public: CSound (HWND hWnd); ~CSound (); void Record (); void Load (const string sFile); void Play (float fStart); void Stop (); bool GetFFT (float *pFFT); private: bool m_bOk; bool m_Playing; HSTREAM m_hStream; HRECORD m_hRecord; }; #endif