//---------------------------------------------------------------------------// // Neon v2.5 // Copyright (C) 2006,2008 Jordi Ros // www.neonv2.com / www.xplsv.com // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program called license.txt // If not, see // //---------------------------------------------------------------------------// #include "Base.h" #include "KeyboardDevice.h" //---------------------------------------------------------------------------// // InitSubsystem // //---------------------------------------------------------------------------// void CKeyboardDevice::InitSubsystem() { } //---------------------------------------------------------------------------// // ShutSubsystem // //---------------------------------------------------------------------------// void CKeyboardDevice::ShutSubsystem() { } //---------------------------------------------------------------------------// // Init // //---------------------------------------------------------------------------// bool CKeyboardDevice::Init() { GetKeyboardState(m_KeyboardState); return true; } //---------------------------------------------------------------------------// // Update // //---------------------------------------------------------------------------// void CKeyboardDevice::Update() { GetKeyboardState(m_KeyboardState); } //---------------------------------------------------------------------------// // KeyPressed // //---------------------------------------------------------------------------// bool CKeyboardDevice::KeyPressed(int iKey) { return (m_KeyboardState[iKey] & 0x80) != 0; }